As we prepare to head into the last day of GenCon 2016, the G2V Guys bring you this special audio round-up of all the activity they’ve seen at the show so far, including a conversation recorded by the guys Saturday, as well as an interview with SURVIVE THE HORDE‘s Evan Johnson, recorded Friday on the floor of the con!
For those of you that are actually at the con, Scott and Arnold will be back tomorrow at 2pm for one last signing of CINEMA AND SORCERY, so come by the Green Ronin booth (map below) to see them and get a signed book!
But first, it was time to take a turn around the floor and meet some folks, including a chat with the makers of the SURVIVE THE HORDE zombie card game (we’ll be sharing a short interview with Evan Johnson from that team tomorrow), Dom Zook and the SAVING THROW SHOW team, and of course a stop at the Green Ronin booth!
The GenCon floor is full of surprises, but who would expect to find Jack Burton’s rig, the Pork-Chop Express from BIG TROUBLE IN LITTLE CHINA, parked in the middle of the con? Good thing the guys included a chapter on that very movie in the book!
We’ll have plenty more from day one and the rest of the weekend right here! And if you’re at the con this weekend, see the guys tomorrow at 2pm at the Green Ronin/Geek & Sundry booth 1421 (map below) and pick up a signed copy of CINEMA AND SORCERY: THE COMPREHENSIVE GUIDE TO FANTASY FILM! Plus:
sav·ing throw (sā′vĭng thrō)
1. In DUNGEONS & DRAGONS, a saving throw is an attempt to resist a spell, a trap, a poison, a disease, or a similar threat through the roll of a d20.
2. A group of players and GMs who, through a shared passion of RPGs and filmmaking, have banded together to create RPG content that we as fans would want to see.
The last few years have proven to be quite the renaissance for tabletop roleplaying games! While Wizards of the Coast stumbled a bit with the fourth edition of DUNGEONS & DRAGONS (although I still think it’s a solid design, but YMMV), the latest iteration of the game has proven to be a stupendous success, currently ranked as the best-selling RPG on the market and outselling former juggernaut PATHFINDER (Paizo Publishing) by a wide margin!
As an off-shoot of this terrific hobby, a number of sites, blogs, webseries, and live-streaming game channels have popped up, and truly one of the best is the SAVING THROW SHOW created by filmmaker and gamer Dom Zook. We recently caught up with Dom to find out more about SAVING THROW and what they have in store for the upcoming GenCon 2016 event in Indianapolis, Indiana!
G2V: Dom, I know you’re busy as all get -ut prepping for GenCon, but thanks for taking some time out to chat with us. Can you give us a little history of SAVING THROW? When and how did it all come together?
Dom Zook: SAVING THROW began in 2013 when Tyler Rhoades, Ben Dunn, and I began playing D&D again. As Ben had never played before, and Tyler and I were a few years from our heyday, we went searching for some cohesive tutorials online. Nothing really fit the bill, so we decided to produce our own! First, we made eight episodes of a PATHFINDER tutorial covering the basics. From there we began playing in livestreamed games, playing everything from PATHFINDER to D&D, CALL OF CTHULHU, and STAR WARS. Now we stream five days a week on Twitch and YouTube, with more shows being added all the time!
Can you share any plans for the future of SAVING THROW?
We’re very excited to announce a new series starting Saturday, August 6th at 5pm PDT, exploring the brand new PHOENIX DAWN COMMAND game by veteran designer Keith (GLOOM, EBERRON) Baker. We’ll also be producing an exclusive tutorial series of this system. We’re looking to expand our slate of shows to add more tutorial content and really get back to our roots. Additionally, we’re releasing an album of songs that Amy Vorpahl has written and produced with the help of amazing musician Maxi Morales out of Brazil. Lots of the classic songs from BARKY’S BRIGADE will be on the album. That’s hitting this Fall!
If you had unlimited resources, what would you love to do with SAVING THROW? And if that means a BARKY’S BRIGADE feature film, what would be your dream cast (and I guess we’ll just assume that Amy would be playing the part of Arqe Barky)?
Oh man! When Tyler, Ben, and I initially concepted SAVING THROW, our intention was to edit together the final gameplay into a live-action event with interspersed scripted dialogue to tie things together. I’d still love to go back and tell the BARKY’S story that way. As for casting a movie, I can’t imagine anyone other than our players playing their own characters, but a part of me would love to see Christophe Waltz as Udo Meinhardt!
That’s one casting choice I think we could all get behind! So what is the current schedule for SAVING THROW and where can people watch?
The whole schedule can be found online, or just log in to our Twitch channel to see this week’s line-up and to watch! We also stream to YouTube, so there are a number of ways to catch us!
You guys have some big plans for this year’s GenCon; can you tell us more about them?
This is the largest contingent of Saving Throwers that we’ve sent to GenCon. Not only will I be there, but Tom Lommel (GM of Monday Night DUNGEON FIGHT, and Udo Meinhardt from BARKY’S BRIGADE), Amy Vorpahl (Arqe Barky herself), Tyler Rhoades (Jopper Grow from BARKY’S and producer), Gaurav Gulati (Ruckus P. Fizzlebottom from BARKY’S, Grango from NEVER TELL ME THE ODDS and editor extraordinaire), GM Mason McDaniel (GM of BARKY’S BRIGADE), Shawn Graham (GM of our DARK SUN series, and Donovan Belter from BARKY’S), and Ben Dunn (Thad from BLACK BAG, and host of our PATHFINDER tutorial) will all be there as well!
We’ll also be playing in a live recorded BARKY’S BRIGADE show on Saturday at 6pm in the Westin Grand Ballroom V. It will be similar to our livestreamed shows; in this version, the audience will be able to influence our game! We’ll be giving out tokens and sheets of paper that will play a very important part in the game, and you can get official Barky Bucks (designed by @d20monkey), which you can exchange for tokens! Basically we’re bringing the normal stream show to an IRL audience. It’s going to be a blast, and you can buy tickets for only $2! Steal.
Thank you so much, Dom, and best of luck with SAVING THROW! We look forward to meeting up with the whole gang at GenCon!
See you there!
The history of STAR TREK tabletop roleplaying games is a long and complicated one stretching all the way back to 1978 with STAR TREK: ADVENTURE GAMING IN THE FINAL FRONTIER, published by Heritage Models.
Recently, Modiphius Entertainment announced a brand new RPG titled STAR TREK ADVENTURES, set to release in 2017. While we anxiously await this new line, let’s fly our Klingon Bird of Prey around the sun and take a little stroll through the history of STAR TREK roleplaying games!
STAR TREK: ADVENTURE GAMING IN THE FINAL FRONTIER
Released in 1978 by Heritage Models, this game was written by Michael Scott and included material from both the original and animated series. The focus of the game was on landing party missions, and there were no rules provided for starship combat. A fairly extensive line of miniatures was also released for the game that included Starfleet officers, Klingons, Romulans, and a number of other alien races. Publication lasted only a short while before Heritage lost the license. Scott later revised the game with some upgrades in 1982 under the name STARFLEET VOYAGES from Terra Games Company.
STAR TREK: THE ROLEPLAYING GAME
1982 saw the release of one of the most famous and longest-surviving STAR TREK RPGs. Published by FASA Corporation and developed by Guy McLimore Jr., Greg Poehlein, and David F. Tepool, this boxed set launched with great fanfare and wound up lasting all the way through 1989, even spawning a couple supplements for THE NEXT GENERATION). The original set contained three books as well as two counter sheets and dice. Dozens of supplements and adventures were released, as well as tie-in board games, tactical games, and miniatures.
In 1993, the company behind the long-running STAR FLEET BATTLES tactical combat game – Task Force Games/Amarillo Design Bureau – released an RPG set in their alternate TREK timeline based almost exclusively on the STAR FLEET TECHNICAL MANUAL (remember that book with its black vinyl binding)? Thanks to a hazy deal between the creator of that book (Franz Joseph) and STAR TREK series creator Gene Roddenberry, Task Force Games (later Amarillo Design Bureau) was able to publish games using material from that book without interference from Paramount Pictures. PRIME DIRECTIVE was their Star Fleet Universe RPG, and while the original version used their own d6-based system, GURPS and d20 versions of the game have been published. To date, PRIME DIRECTIVE is still very much alive, and if you’re interested in a more militaristic TREK variant, you can order the game (and numerous supplements) directly from ADB’s online store.
STAR TREK: THE NEXT GENERATION ROLE-PLAYING GAME
Released in 1998 four years after TNG left our screens, this release from Last Unicorn Games was designed by Christian Moore, Ross Isaacs, Kenneth Hite, and Steven S. Long. It was a lavish, full-color hardcover volume that used their in-house Icon system and also led to the release of the STAR TREK: DEEP SPACE NINE ROLE-PLAYING GAME and STAR TREK: THE ORIGINAL SERIES ROLE-PLAYING GAME. A VOYAGER game was ready for release before Last Unicorn Games was gobbled up by Wizards of the Coast in 2000. Like other TREK games before them, these titles were also supported with some terrific supplemental material.
STAR TREK ROLEPLAYING GAME
Based around Decipher Inc.’s CODA game system (the same one Decipher used in their LORD OF THE RINGS line), this 2002 release was a nice effort from a company who was known more at the time for their licensed collectible card games. The game was designed by a number of folks, including a few who had recently worked on the TREK products from Last Unicorn. While a handful of impressive supplements were published, Decipher shut down its RPG division in 2007 and the STAR TREK ROLEPLAYING GAME was no more.
STAR TREK ADVENTURES
Returning to the present day – and yes, we were able to save the whales on our way back – Modiphius Entertainment will soon be unleashing STAR TREK ADVENTURES in 2017! From what little we know, the game will utilize their 2d20 system, which was designed by Jay Little and used for most of their other games, including MUTANT CHRONICLES, INFINITY, CONAN, and JOHN CARTER OF MARS.
The game will include material from the original series, NEXT GENERATION, DEEP SPACE NINE, VOYAGER, and ENTERPRISE, as well as all of the original crew and TNG movies; fans seeking material from the J.J. Abrams/Kelvin Timeline will be out of luck! Modiphius will also be producing a line of 32mm miniatures, including characters and crews, boarding parties, and away teams, as well as a selection of geomorphic tile maps.
We certainly look forward to experiencing all new tabletop adventures in the Final Frontier! Until then, be sure to swing by Modiphius’ booth at GenCon for more information, and may STAR TREK ADVENTURES live long and prosper!